Rodolfo Silva is a Zbrush Expert at Maxon, streaming Game Art production workflows on ZBrushLive & a mid level Environment Tech Artist for Games.

At Maxon, he handles everything ZBrush in the European market (which include training Videogame studios and help optimizing their pipelines, helps develop and test new features in ZBrush, presents at events, records tutorials for Maxon, live streaming and helps the entire Maxon development team when it comes to tools for games such as Cineware (UE5 bridge), Cinema4D and RedShift).

He started working as a 3D Artist in 2012 all the while keeping up with his studies in Drawing, Painting and Sculpture.
He is also a former Fine artist with over 8 years experience taking commissions in classical drawing and a former 3D modeling and texturing teacher for multiple universities around Portugal.
He holds a Master’s Degree in ‘Game Art’ with (Environment Art for games) from ‘Escape Studios’,  where he further developed his technical “know-how” and won the “Best overall performance” prize and a “Distinction” grade.

His software expertise as an Environment Artist and Technical Pipeline artist ranges  from ZBrush, Maya and Unreal Engine to Substance Designer, Painter, Sampler, Gaea, Speedtree, Mixer, EmberGen and HelixCore P4V.